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Rules

  • Introduction
  • League system
  • Your team
  • Cheating
  • Fullbrights
  • Game settings
  • Record Demo
  • Approved maps
  • Scheduling games
  • Server issue
  • Proxies and clients
  • Draw games / Decider map
  • Reporting games







    Introduction
    Nations Quake Rank isnít about money, itís about have fun playing this god given game QuakeWorld. And to be sure all the teams can play eachother in a fair enviroment, we need to have theese rules/requirements.



    League system
    Nations Quake Rank is running according to a combined system of Clanbase and the 1on1 league KOTH. When a new season starts each team is given 1000 points to start off with. When winning a game you will be given 10% of the enemy clan's points. Note that you can't lose any points by losing a game. So if you enter Nations Quake Rank and play alot of games without winning a single one, you will still have 1000 points. If you beat a clan that has 2500 points the equation could look like this;

    2500 * 0.10 = 250

    or

    2500 / 10 = 250

    If a clan is ranked pretty high in the ranking and beats a clan with low points it will not gain them much points, that should incourage the better clans not to mash the 'smaller' clans for easy points. Every season is streches over a time of two months, you are only allowed to play the same clan twice in each season. After the season is finnished, there will be playoffs, the 16 best ranked clans go to the playoffs. Your team can JOIN nqr2_the Nations Quake Rank at anytime in an ongoing season, however you cannot JOIN nqr2_when the playoffís have started. Then youíll have to wait until the playoffs have been played and the new season started. The playoffs will work as following;

    #1 vs. #16
    #2 vs. #15
    #3 vs. #14
    etc..



    Your team
    Your team needs to have a working homepage with updated info about all active clanmembers. There are no limit to the number of players in one team. Teams not fulfilling theese requirements can be forbidden to enter the Nations Quake Rank . When the season is underway you can do some changes to your team lineup, you are allowed to add two members to your teams roster, but no more then two! You can only do this roster add during the regular season, no changes are allowed when the playoffs have started! All teams are expected to behave properly and treat the opponents and admins with respect. Teams can be removed from the league for repeated offenses and teams with a known history of trouble can be denied participation.



    Cheating
    Things we consider as cheating.

    Changed models of any kind! Your proxy must report clean on a f_modified check, no exceptions.

    Hacked clients! Recompiled quake-executables or edited clients will not be tolerated.

    Speedcheating! Using the qwcl-win98/NT speedbug in order to get a speedprocent over 99.99% is considered as cheating. Since this can happen by accident people who are caught with higher % values will only be asked to reboot and reconnect.

    Fakenicking, such as regestering a fake clan will not be tolerated and can lead to serious measures. Also, playing for several teams who compete in Nations Quake Rank is considered cheating.

    Teams playing from the same location with two players or more (LAN) are required to notify the admin. The admin can impose restrictions on spectators of that team (to prevent them from relaying the enemys position). Teams having players communicating through other means then in game features or team messages (message mode 2) are required to notify the admin. This includes the use of the voice communication capabilities of Qizmo or a similar or other methods. Only the players currently playing the game are allowed in the voice channel (Qizmo)! The admin can impose restrictions on spectators of that team.

    Oo coaching whatsoever from inside the game is allowed, such as; timing quad, relaying enemy postions.

    Other offences
    Intentionally dropping from server! Having one or several players intentionally drop from server during a game without replacing them in no more than one minutes time can be deemed an offence by the preciding admin (depending on circumstances).

    Any way of interfering with the connection of the opposing team (e.g. by any type of flooding or crashing servers) is obviously prohibited.

    Please remember what the game is about, having a good time. Quake is a gentlemans sport you know!



    Fullbrights
    Anyone could tell you that fullbright-skins is one of the most effective cheats in QuakeWorld. The problem is that the use of fullbright skins have reached such enormous proportions that the situation today is more or less that everyone has got them! This means that it is impractical for us to consider them as cheats as it would disrupt the way most people play quake today. Also, banning fullbrights (while theoretically possible with Qizmo-only) would also give a slight advantage to GL players who can blur map textures and keep the player skins sharp and crisp.



    Game settings
    Team: 4on4
    Timelimit: 20 minutes
    Overtime: 5 minutes if match is a draw
    Deathmatch mode: 1
    Team play mode: 2
    Spawn model: Kteam, KteamPro or Normal QW
    Powerups: ON/OFF
    Discharge: ON



    Record demo
    Since NQR ain't requiring an admin as a spectator for each game it's very important that you ALWAYS record a demo when your clan plays a game.
    If there should be any disputes between the clans or anything else concerning the game, you need to show a demo to prove your point.



    Approved maps
    All original quake maps are allowed.
    In general you have to play you're home map. Changes can be made though, if you deside to play another map from the one you have stated on your clans info here you MUST inform the other clan atleast 2 day ahead of the game. You must also get the map change approved by an admin. Changes to the map at you're clans info page should not be miss-used.



    Scheduling games
    The Nations Quake Rank staff will not pre-schedule any matches, itís up to the clans to arrange matches. However, deadlines for the regular season will be posted. Also deadlines when the playoff games should be finished will be posted by the Nations Quake Rank staff.



    The Server Issue
    The matchserver is decided by both teams. A server giving approximately equal connection conditions should be found. In principle, all maps are played on the same server.



    Proxies and clients
    1. The only proxys/clients allowed in NQR are Qizmo 2.91 and MQWCL 0.94c (win32) / 0.94b (linux), allowed QuakeWorld clients are versions 2.30 and 2.33.

    *concerning qizmo/mqwcl f_checks*

    2. You have to pass all f_ check commands, such as f_modified, f_version, f_server, f_speed (see F_check commands explaination).
    If a player drops after a f_check, the player must be rechecked when he returns to the server. If an argument should accure between the clans, then the clans should go to #NQR and get an admin to come to the server and settle the conflict. Any clan/player that shows some bad models or other bad settings must change them at once, failing to do so and an admin may impose restrictions upon this clan/player, such as giving the other clan a WO or banning the clan/player from NQR.

    3. F_check commands explaination.
    f_speed = This will display the running speed in %. Values over 100% are considered cheating but can also occur on win9x systems that have not been rebooted for a long time. In this case just reboot and the speed will be below 100% again.

    f_modified [x] = This will check for altered models and sounds in your pak files which could be used for cheating.
    If a model does not have the original crc size its name will be reported. If nothing is modified it will report the crc value over all models. You might specify x which will be added to this value.

    f_version = This will report both the version of the proxy used as well as the operating system.

    f_server = from the Qizmo readme: "Each qizmo responds with 'x->y', where x is a crc of the ip address of the proxy and y crc of the address where the player is connected to. So you should get either:player1: x->y player1: y->z or player2: x->z where x and z should be same for everyone on the server and y changes for different server side proxies. If this is not the case, someone might be using a bot or there is something else in between, e.g. cheapo."



    Decider maps
    1. If a game is drawed, a decider map will be played. The decider maps are the following: DM3,DM2,E1M2,E2M2 and E3M3.

    • If both clans can agree to a decider map that map should be played
    • If they can't agree to a map the ^NQR^ bot will be used to choose a random map. No clan will then be able to play their "home map" a second time.
      E.g: Clan A wins on their home map (DM3), Clan B is victourius on their home map (E1M2). The clans cannot agree upon a decider map, then the bot comes to use. However, the maps DM3 and E1M2 cannot be picked as a decider map unless both clans agree on that. So if the bot says: "DM3 is the decider!" You simply do a random pick again untill u get a map that hasen't been played already.

    2. A log will be runned on #NQR to prevent miss use of the Random map option.



    Reporting games
    As soon as a game have been played, the winning team should report the result to NQR. To report a game you simply login on the NQR site with either your master account or your regular account. There you will be able to report your game.
    NOTE: If you report a game that weren't played the same day you MUST notify the NQR Crew about that.

    If by some reason this don't work you can send an e-mail to info@nqr.nu containing:
    1. The Name of the clans that were playing.
    2. What maps that were played and the result for each clan.
    3. Attach screenshots in GIF or JPG format for each map.
    4. The Date the game was played.



    Theese rules are based on the Smackdown leagueís rules-section and much have been taken directly from their rules page and some has been edited to fit the Nations Quake Rank rules section. Many thanks to Smackdown and itís staff for authorizing us to use theese rules. http://www.challenge-smackdown.com/hq/rules/.
  •  
       #  Team  PTS  
      1 The Axe Men 5198  
      2 Headcharge 5035  
      3 Firing Squad 4116  
      4 Hard Guns Crew 3870  
      5 TRASH 3849  

       #
    Player AVG. FRGS
     
      1 blixem 70.8  
      2 Fox 70.3  
      3 hib 68.4  
      4 riker 68.4  
      5 reppie 68.1  

      Played games: 431
    Clans: 72
    Players: 644

    Most victories: HC (26)
    Most defeats: goh (36)
     
       
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