romeo - 213.115.123.*** |
2005-02-22 00:31:25 |
I really enjoyed the E3M6-game, especially the last capture that
sealed the deal
for VVV. As close as they come ;) GG |
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Rage - 213.136.25.*** |
2005-02-22 11:30:41 |
e3m6 showed that it's all about capturing the flag with Hell having
like an
average of 65% efficiency on frags, but still losing the
game.
Great game to
watch tho! |
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Rage - 213.136.25.*** |
2005-02-22 11:30:50 |
demos? |
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Shining - 85.225.15.*** |
2005-02-22 11:41:09 |
Hehe, what can I say? Had 97% efficiency but we couldnt find VVVs
flaggcarrier
who was sneaking around in the corners of blue base. The last capture
VVV did
was son lucky it just can it. But, thats the fun with ctf.: ) |
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Rage - 213.10.218.*** |
2005-02-22 12:57:24 |
Shining I don't feel like i've seen a lot of lucky captures. I watched
the
Hell flagrunners most and they were constantly under great pressure
and since
they didn't have runes they were all killed pretty easy. The fact that
vvv
managed to kill Hell fc's faster then you managed to kill their fc was
decisive:)
The main reason for it was that you always ran of with
res when
you got hit a few times (which i can understand) and vvv just went
kamikaze on
the Hell fc which worked a lot better it seemed.
Don't know for
sure, but
I'm just trying to figure out why vvv won while they were greatly
outfragged
and imo it wasn't luck:)
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Shining - 85.225.15.*** |
2005-02-22 14:22:25 |
Ye VVV played excellent, but the last capture the got was in my eyes
kind of
lucky. But our TP dident work and they always protected their FC good.
Creature
had a hard time defending our base when VVV always attacked with two
or three
guys. But, I should have been able to get out more of res. I just
played a
little to covardly, than I should have. But all creeds to VVV, they
played
excellent. |
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Rage - 213.136.25.*** |
2005-02-22 17:14:35 |
Ok:)
Defending blue base is a pain in the ass. To do it any good
you will
need dd, but then it's still a pain in the ass. 1 attacker can be
dealt with,
but 2 is practically impossible.
But both bases have their
advantages. |
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Zilver - 83.116.150.*** |
2005-02-22 18:14:57 |
e3m6 was indeed one 'hell' of a game :). The fact that hell was able
to hold
onto dd and res for so long made it sooo much harder for us to kill
nmi fc's
and take over their base. Lol when we finally got dd to our base, hell
just took
our base over and started camping there!
I had a few lucky
returns,
spawning next to fc and getting my hook into his ass, or sg'ing him
from a
distance guessing he was low on health worked both
times.
This was what
its all about, ctf how it should be played and a very very close game
which
makes it fun to watch for hell, vvv and the specs.
gg's hell! |
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ckr/siikah - 130.243.79.*** |
2005-02-22 19:04:06 |
we want cams, the server was full of specs but nobody cam'ing
(although purectf
is in need of a autotrack..) :< |
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romeo - 213.115.123.*** |
2005-02-22 19:15:18 |
the server was only full the last 5 minutes of the second map ;) |
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Rage - 213.136.25.*** |
2005-02-23 08:29:00 |
Nope Romeo, the server was full all the time.
I asked purity to
connect via
proxy so i could watch the game.
Sorry for not spamming it on
irc:( |
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romeo - 213.115.123.*** |
2005-02-23 11:53:28 |
Well I got in with 5 minutes remaining at e3m6! |
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