| Introduction ^^ | | | Nations Quake Rank isn't about money, it's about have fun playing this god given game QuakeWorld. To be sure all the teams can play each other in a fair environment, we need to have these rules/requirements. | | | | League system ^^ | | | Nations Quake Rank is running the 3-2-1 point division system over 3 divisions. The divisions will be picked according to skill level, so that Division 1 will contain more skilled clans than Division 3. You will fight every clan in you're division, you are only allowed to fight the same clan once each season during regular season. After the regular season ending the top 4 teams from Division 2 will play the bottom 4 teams from Division 1 for a spot in Division 1 next season: 8 teams fighting for 4 spots. The bottom team in Div 1. will met the top team of Div. 2, second team from bottom will met the runner up in Div. 2, etc. The winner of this qualification match goes to Div. 1 next season. The match will be a 5 map game, first to win 3 maps prevails. The same will also apply between Division 2 and 3. Playoffs: the top 8 teams in Div.1 go to the playoffs, fighting for the crown. . #1 vs #8, #2 vs #7 etc. The final will be a 5 map game. Points in regular season: You win a game that ends: 2-0 = 3 Point(s) You win a game that ends: 2-1 = 2 Point(s) You loose a game that ends: 1-2 = 1 Point(s) You loose a game that ends: 0-2 = 0 Point(s) If teams are even on points in the table, the following will seperate the clans; The game between them decides, mapscore, amount of maps won and finally the fragscore. | | | | Your team ^^ | | | Your team needs to have a working homepage with updated info about all active clanmembers. There are no limit to the number of players in one team. Teams not fulfilling theese requirements can be forbidden to enter the Nations Quake Rank. When the season is underway you can do some changes to your team lineup, you are allowed to add two members to your teams roster, but no more then two! You can only do this roster add during the regular season, no changes are allowed when the playoffs have started! All teams are expected to behave properly and treat the opponents and admins with respect. Teams can be removed from the league for repeated offenses and teams with a known history of trouble can be denied participation. | | | | Cheating ^^ | | | Things we consider as cheating; Changed models of any kind! Your proxy must report clean on a f_modified check, no exceptions. Hacked clients! Recompiled quake-executables or edited clients will not be tolerated. Speedcheating! Using the qwcl-win98/NT speedbug in order to get a speedprocent over 99.99% is considered as cheating. Since this can happen by accident people who are caught with higher % values will only be asked to reboot and reconnect. Fakenicking, such as regestering a fake clan will not be tolerated and can lead to serious measures. Also, playing for several teams who compete in Nations Quake Rank is considered cheating, this may lead to NQR Crew banning the player from the Nations Quake Rank. Teams playing from the same location with two players or more (LAN) are required to notify the admin. The admin can impose restrictions on spectators of that team (to prevent them from relaying the enemys position). Teams having players communicating through other means then in game features or team messages (message mode 2) are required to notify the admin. This includes the use of the voice communication capabilities of Qizmo or a similar or other methods. Only the players currently playing the game are allowed in the voice channel (Qizmo)! The admin can impose restrictions on spectators of that team. No coaching whatsoever from inside the game is allowed, such as; timing quad, relaying enemy postions. Other offences Intentionally dropping from server! Having one or several players intentionally drop from server during a game without replacing them in no more than one minutes time can be deemed an offence by the preciding admin (depending on circumstances). Any way of interfering with the connection of the opposing team (e.g. by any type of flooding or crashing servers) is obviously prohibited. Please remember what the game is about, having a good time. Quake is a gentlemans sport you know! | | | | Fullbrights ^^ | | | Anyone could tell you that fullbright-skins is one of the most effective cheats in QuakeWorld. The problem is that the use of fullbright skins have reached such enormous proportions that the situation today is more or less that everyone has got them! This means that it is impractical for us to consider them as cheats as it would disrupt the way most people play quake today. Also, banning fullbrights (while theoretically possible with Qizmo-only) would also give a slight advantage to GL players who can blur map textures and keep the player skins sharp and crisp. | | | | Match settings ^^ | | | Team: 4on4 Timelimit: 20 minutes Overtime: 5 minutes if match is a draw Deathmatch mode: 1 Team play mode: 2 Spawn model: Kteam, KteamPro or Normal QW Powerups: ON Discharge: ON FPS: 77 | | | | Record demo ^^ | | | Since NQR ain't requiring an admin as a spectator for each game it's very important that you ALWAYS record a demo when your clan plays a game. If there should be any disputes between the clans or anything else concerning the game, you need to show a demo to prove your point. | | | | Approved maps ^^ | | | DM2, DM3, E1M2, E1M5, E1M6, E2M2, E2M7, E3M2, E3M1, E3M3, E3M6, E3M7 Decider maps: DM3, DM2, E1M2 Clans don't need a special home map. You say what map you want to play just before the game on IRC before you enter the server, so that all clans get a minute to prepare for the game. This will bring more "tactic" into the game where the choice of map can be an important factor. All clans should know all maps before they start to play NQR season 3, or else why sign up for this league? If you sign up and are going to "whine" about this issue after you signed up, then don't bother to sign up. If a game is a draw, a decider map will be played. The decider maps are the following: DM3, DM2, E1M2. If both clans can agree to a decider map that map should be played. If they can't agree to a map the ^NQR^ bot will be used to choose a random map. No clan will then be able to play their "home map" a second time. E.g: Clan A wins on their home map (DM3), Clan B is victourius on their home map (E1M2). The clans cannot agree upon a decider map, then the bot comes to use. However, the maps DM3 and E1M2 cannot be picked as a decider map unless both clans agree on that. So if the bot says: "DM3 is the decider!" You simply do a random pick again untill you get a map that hasen't been played already. A log will be runned on #NQR to prevent miss use of the Random map option. | | | | Scheduling matches ^^ | | | The Nations Quake Rank Crew will pre-schedule all matches. You're clan will typically have 2 scheduled games each week. Matches will not be scheduled on a certain day or time, just a certain week, so within this week you must play your 2 scheduled matches. The exact date and time of the match must be agreed between the two clans involved. However you are allowed to play more games per week if you can, we encourage clans to play more games per week! We understand that clans may be unable to play all there games in one week, so they are allowed to delay a game by a single week only. If a game is delayed by more than 1 week, it will be discounted and no result shall stand. A deadline will be stated when all regular games shall have been played. If you cant play your scheduled game then you need to reschedule it you also need to notify an NQR Admin about this. E.g. Clan A has a fight vs Clan B week 22. Clan A is unable to field a team, the teams reschedule. Clan A is still not able to play on the rescheduled date, then the NQR Crew will give a WO to Clan B . WO's are 2-0(3p) map victory, with a 1-0 frag score on both maps. | | | | Inactivity ^^ | | | Inactivity will not be tolerated. NQR is for active clans, not idlers. If a clan gives 4 WO's in a row, and cant make a good excuse for it, then the clan gets kicked out this season and all results will be erased. | | | | Server issue ^^ | | | The matchserver is decided by both teams. A server giving approximately equal connection conditions should be found. In principle, all maps are played on the same server. If teams cannot agree on a server an NQR Admin should settle the conflict and choose a server that gives as close to equal connection conditions The server the admin chooses is the one the game should be played on, there will be no discussions when admin has made his choice of server! | | | | Proxies and clients ^^ | | | 1. The only proxys/clients allowed in NQR are Qizmo 2.91 and MQWCL 0.96, allowed QuakeWorld clients are versions 2.30 and 2.33. Concerning qizmo/mqwcl f_checks 2. You have to pass all f_ check commands, such as f_modified, f_version, f_server, f_speed (see F_check commands explaination). If a player drops after a f_check, the player must be rechecked when he returns to the server. If an argument should accure between the clans, then the clans should go to #NQR and get an admin to come to the server and settle the conflict. Any clan/player that shows some bad models or other bad settings must change them at once, failing to do so and an admin may impose restrictions upon this clan/player, such as giving the other clan a WO or banning the clan/player from NQR. 3. F_check commands explaination. f_speed = This will display the running speed in %. Values over 100% are considered cheating but can also occur on win9x systems that have not been rebooted for a long time. In this case just reboot and the speed will be below 100% again. f_modified [x] = This will check for altered models and sounds in your pak files which could be used for cheating. If a model does not have the original crc size its name will be reported. If nothing is modified it will report the crc value over all models. You might specify x which will be added to this value. f_version = This will report both the version of the proxy used as well as the operating system. f_server = from the Qizmo readme: "Each qizmo responds with 'x->y', where x is a crc of the ip address of the proxy and y crc of the address where the player is connected to. So you should get either:player1: x->y player1: y->z or player2: x->z where x and z should be same for everyone on the server and y changes for different server side proxies. If this is not the case, someone might be using a bot or there is something else in between, e.g. cheapo." | | | | Reporting a game ^^ | | | As soon as a game have been played, the winning team should report the result to NQR. To report a game you simply login on the NQR site and choose the necessary option. NOTE: If you report a game that weren't played the same day you MUST notify the NQR Crew about that. If by some reason this don't work you can send an e-mail to info@nqr.nu containing: 1. The Name of the clans that were playing. 2. What maps that were played and the result for each clan. 3. Attach screenshots in 320x200 pixels GIF or JPG format for each map. 4. The Date the game was played. If you have any problems reporting games, just contact the admins on #nqr and we will help you out. Please note that NQR reserves the right the alter these rules with no prior notice. | | | | These rules are based on the Smackdown league's rules-section and much have been taken directly from their rules page and some has been edited to fit the Nations Quake Rank rules section. Many thanks to Smackdown and it's staff for authorizing us to use these rules. http://www.challenge-smackdown.com/hq/rules/ | | | | |