canius - 217.210.123.172 |
2003-03-14 12:38:13 |
GG Horatio |
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Horatio - 217.209.217.207 |
2003-03-14 12:40:42 |
GG canius |
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Janozh - 213.112.51.145 |
2003-03-30 20:42:00 |
fuck! |
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billy - 80.49.74.178 |
2003-03-30 21:36:52 |
gg axe on dm2, pity that you didnt win it :) |
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primit - 217.83.6.22 |
2003-03-30 21:53:31 |
i'd love to see dm3 demos from spoinks POV. same goes to - vs. mm |
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Janozh - 213.112.51.145 |
2003-03-30 21:57:13 |
yeah dm2 was pretty close sometimes.. if we would have been a bit more sharp we would have 2-0 instead of 1-2 :< life's a bitch. |
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HangTime - 213.208.111.197 |
2003-03-30 22:32:56 |
I'm considering auctioning my dm2 demo on e-bay. 18 frags, beat that mofos! $$$$$ |
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Hagge - 217.209.191.69 |
2003-03-30 22:54:11 |
nice dm2 hangtime ;) how about some demos from this game ? spoink looks really interesting on dm3... gg! |
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RaptoR - 62.104.212.83 |
2003-03-30 23:14:49 |
do you know that he dont likes that map? :} |
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primit - 217.83.6.177 |
2003-03-30 23:19:20 |
so he likes e.g. dm2 more but is plays worse on it? i recommend him starting to dig dm3, who knows, maybe he'll get even better on it.. GO SPOINK, GO! just please don't act like a retardo and post yer fokin demos ffs! |
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primit - 217.83.6.177 |
2003-03-30 23:22:31 |
- is |
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xhrl - 24.69.255.236 |
2003-03-30 23:45:31 |
i am starting to respect e1m5 in a way....though, it does have that "useless" square area with the drop-wall. i'd like to see the demos, in particular the e1m5/dm3 games. I hope it was played on a mvdsv:) |
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TiMMi - 217.70.229.39 |
2003-03-31 01:07:03 |
xhrl.. Its called party-cabin. We have alot of fun there, in warmup.. :)
In game, its a great place to get health, if you're low on health on sng. So its really not useless at all. :) |
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Link - 217.70.229.39 |
2003-03-31 01:49:36 |
Well, that area, that is called "large-health-room" in my stupid loc, is as timmi says, a nice runaway if you are pressed for low health at sng/ya. But it serves a purpose because if you go there, you will have a nightmare getting back, so by going there you give up SNG. But ye, sure, might be more interestinf if GL for instance or some weapon was there. In a possible e1m5tdm version, I was thinking of having a tunnel from water to that room, and move MEGA to that room. Then that room would be more interesting: if you are at Q our outside, maybe with and RL, then going for mega will be a much bigger risk that it is now. I think this idea will make this map better. |
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HangTime - 213.208.111.197 |
2003-03-31 02:26:15 |
sounds good. I feel something more could be done with the YA-bridge=>ssg part of the map too. maybe make the teleport lead somewhere more interesting/dangerous. |
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Link - 217.70.229.39 |
2003-03-31 02:45:02 |
Well, in a tdm version of the map, of course those stupid moving bars at "YA-button" (shitty loc file) are history, and ye, why not let the telly go to Quad? then you got a telly on each side of the map going to quad, and you can still attack quad even if you dont have RL or SNG/YA safe. |
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TiMMi - 217.70.229.39 |
2003-03-31 07:29:52 |
Of course a lot of stuff could have done to improve the teamplay. I actually like the stupid bars, coming out of the wall, it gives the map some kind of distinctive character. :p Just look at ra area on dm3. If somebody would have made a map with such a ra area today,(and nobody had ever seen dm3.) who would have thought it would be that great? :) |
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Link - 217.70.229.39 |
2003-03-31 08:47:55 |
We are talking about MOVING parts =) |
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dREk - 217.209.226.197 |
2003-03-31 10:07:32 |
Hehe, well I am not to comment e1m5 but nice work Hyphen.. me likes HT's scores, what did you do? Camp GL and Mega? Well me suxors aswell so upload some demos so I can watch and learn! |
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HangTime - 213.208.111.197 |
2003-04-01 01:01:41 |
I was camped about 6 feet under for most of that game |
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HangTime - 213.208.111.197 |
2003-04-01 01:01:42 |
I was camped about 6 feet under for most of that game |
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