Important: All players start out with 1000 points. Players can NEVER lose points by playing games, they can only gain points.
The player rank in the NQRLadder ladder is decided by points (rating) and are accumulated by playing games. The point difference between the players playing a game determines the amount of points at stake for that particular game. The game player A: 2000p vs player B: 1000p will have more points at stake than the game player C: 1000p vs player D: 1000p. It is easy to draw the conclusion that players benefit from playing players that are much better/worse than themselves as it will increase the amount of points at stake.
The player losing the game will still receive points. Even if player B with 1000p loses vs a player A with 3000p, it will still gain some points. The point ratio between the players is a good indicator on the score ratio required for both players to receive approximately half the rating at stake. Player A (3000p) will have to score (3000/1000) = 3 times as many frags as player B (1000p) in the game to receive at least half of the points at stake. E.g. 600-200 (600/200 = 3) would satisfy that criteria. Anything less will probably mean that player B will walk away from the game with a bigger share of the points.
Winning maps will also give you a bigger share of the points.
Two examples:
1) Player A: 2000p, Player B: 1000p.
Game ends 2-1 (500-250). There are 300 points at stake in this game. Player A will receive 167 points and Player B will receive 133.
2) Player A: 1000p, Player B: 1000p.
Game ends 2-1 (500-250). There are 150 points at stake in this game. Player A will receive 100 points and Player B will receive 50.
The procedure to calculate the distribution of points is as follows:
Rating at stake (RAS) = 100 * (Player 1 points / Player 2 points). For Player A and B in example 1) this would be 100 * (2000 / 1000) = 200
Expected performance (EP) = Player 1 points / (Player 1 points + Player 2 points). For Player A in example 1) this would be 2000 / (2000 + 1000) = 0.67 For Player B in example 1) this would be 1000 / (2000 + 1000) = 0.33
Actual performance (AP) = Player 1 score / (Player 1 score + Player 2 score). For Player A in example 1) this would be 500 / (500 + 250) = 0.67 For Player B in example 1) this would be 250 / (500 + 250) = 0.33
Points for game score (PGS) = (AP / EP) * (RAS/2) For Player A in example 1) this would be (0.67 / 0.67) * (200/2) = 100 For Player B in example 1) this would be (0.33 / 0.33) * (200/2) = 100
Points for map wins (PMW) = (RAS / 6) * maps won For Player A in example 1) this would be (200 / 6) * 2 = 67 For Player B in example 1) this would be (200 / 6) * 1 = 33
Total points (TP) = PGS + PMW For Player A in example 1) this would be 100 + 67 = 167 For Player B in example 1) this would be 100 + 33 = 133
Special case: If one player gets a negative score it will get AP = 0 and the other player AP = 1. |