| 
   |  | 
	
	
		| Rules 
 Introduction
 League system
 Your team
 Cheating
 Fullbrights
 Game settings
 Record Demo
 Approved maps
 Scheduling games
 Server issue
 Proxies and clients
 Draw games / Decider map
 Reporting games
 
 
 
 
 
 
 
 
  Introduction  Nations Quake Rank              isn’t about money, it’s about have fun playing this god given game 
              QuakeWorld. And to be sure all the teams can play eachother in a 
              fair enviroment, we need to have theese rules/requirements.
 
 
 
 
  League system  Nations Quake Rank              is running according to a combined system of Clanbase 
              and the 1on1 league KOTH. 
              When a new season starts each team is given 1000 points to start 
              off with. When winning a game you will be given 10% of the enemy 
              clan's points. Note that you can't lose any points by losing a game. 
              So if you enter 
              Nations Quake Rank              and play alot of games without winning a single one, you will still 
              have 1000 points. If you beat a clan that has 2500 points the equation 
              could look like this;
 
 2500 * 0.10 = 250
 
 or
 
 2500 / 10 = 250
 
 If a clan is ranked pretty high in the ranking and beats a clan 
              with low points it will not gain them much points, that should incourage 
              the better clans not to mash the 'smaller' clans for easy points. 
              Every season is streches over a time of two months, you are only 
              allowed to play the same clan twice in each season. After the season 
              is finnished, there will be playoffs, the 16 best ranked clans go 
              to the playoffs. Your team can JOIN nqr2_the 
              Nations Quake Rank              at anytime in an ongoing season, however you cannot JOIN nqr2_when the 
              playoff’s have started. Then you’ll have to wait until the playoffs 
              have been played and the new season started. The playoffs will work 
              as following;
 
 #1 vs. #16
 #2 vs. #15
 #3 vs. #14
 etc..
 
 
 
 
  Your team  Your team needs to have a working homepage with updated info about 
              all active clanmembers. There are no limit to the number of players 
              in one team. Teams not fulfilling theese requirements can be forbidden 
              to enter the 
              Nations Quake Rank              . When the season is underway you can do some changes to your team 
              lineup, you are allowed to add two members to your teams roster, 
              but no more then two! You can only do this roster add during the 
              regular season, no changes are allowed when the playoffs have started! 
              All teams are expected to behave properly and treat the opponents 
              and admins with respect. Teams can be removed from the league for 
              repeated offenses and teams with a known history of trouble can 
              be denied participation.
 
 
 
 
  Cheating  Things we consider as cheating.
 
 Changed models of any kind! Your proxy must report clean on a f_modified 
              check, no exceptions.
 
 Hacked clients! Recompiled quake-executables or edited clients will 
              not be tolerated.
 
 Speedcheating! Using the qwcl-win98/NT speedbug in order to get 
              a speedprocent over 99.99% is considered as cheating. Since this 
              can happen by accident people who are caught with higher % values 
              will only be asked to reboot and reconnect.
 
 Fakenicking, such as regestering a fake clan will not be tolerated 
              and can lead to serious measures. Also, playing for several teams 
              who compete in 
              Nations Quake Rank              is considered cheating.
 
 Teams playing from the same location with two players or more (LAN) 
              are required to notify the admin. The admin can impose restrictions 
              on spectators of that team (to prevent them from relaying the enemys 
              position). Teams having players communicating through other means 
              then in game features or team messages (message mode 2) are required 
              to notify the admin. This includes the use of the voice communication 
              capabilities of Qizmo or a similar or other methods. Only the players 
              currently playing the game are allowed in the voice channel (Qizmo)! 
              The admin can impose restrictions on spectators of that team.
 
 Oo coaching whatsoever from inside the game is allowed, such as; 
              timing quad, relaying enemy postions.
 
 Other offences
 Intentionally dropping from server! Having one or several players 
              intentionally drop from server during a game without replacing them 
              in no more than one minutes time can be deemed an offence by the 
              preciding admin (depending on circumstances).
 
 Any way of interfering with the connection of the opposing team 
              (e.g. by any type of flooding or crashing servers) is obviously 
              prohibited.
 
 Please remember what the game is about, having a good time. Quake 
              is a gentlemans sport you know!
 
 
 
 
  Fullbrights  Anyone could tell you that fullbright-skins is one of the most effective 
              cheats in QuakeWorld. The problem is that the use of fullbright 
              skins have reached such enormous proportions that the situation 
              today is more or less that everyone has got them! This means that 
              it is impractical for us to consider them as cheats as it would 
              disrupt the way most people play quake today. Also, banning fullbrights 
              (while theoretically possible with Qizmo-only) would also give a 
              slight advantage to GL players who can blur map textures and keep 
              the player skins sharp and crisp.
 
 
 
 
  Game settings  Team: 4on4
 Timelimit: 20 minutes
 Overtime: 5 minutes if match is a draw
 Deathmatch mode: 1
 Team play mode: 2
 Spawn model: Kteam, KteamPro or Normal QW
 Powerups: ON/OFF
 Discharge: ON
 
 
 
 
  Record demo  Since NQR ain't requiring an admin as a spectator for each game 
              it's very important that you ALWAYS record a demo when your clan 
              plays a game.
 If there should be any disputes between the clans or anything else 
              concerning the game, you need to show a demo to prove your point.
 
 
 
 
  Approved maps  All original quake maps are allowed.
 In general you have to play you're home map. Changes can be made 
              though, if you deside to play another map from the one you have 
              stated on your clans info here you MUST inform the other clan atleast 
              2 day ahead of the game. You must also get the map change approved 
              by an admin. Changes to the map at you're clans info page should 
              not be miss-used.
 
 
 
 
  Scheduling 
              games  The 
              Nations Quake Rank              staff will not pre-schedule any matches, it’s up to the clans to 
              arrange matches. However, deadlines for the regular season will 
              be posted. Also deadlines when the playoff games should be finished 
              will be posted by the 
              Nations Quake Rank              staff.
 
 
 
 
  The Server Issue  The matchserver is decided by both teams. A server giving approximately 
              equal connection conditions should be found. In principle, all maps 
              are played on the same server.
 
 
 
 
  Proxies 
              and clients  1. The only proxys/clients allowed in NQR are Qizmo 2.91 and MQWCL 
              0.94c (win32) / 0.94b (linux), allowed QuakeWorld clients are versions 
              2.30 and 2.33.
  *concerning qizmo/mqwcl f_checks*
 2. You have to pass all f_ check commands, such as f_modified, 
                f_version, f_server, f_speed (see F_check commands explaination).
 If a player drops after a f_check, the player must be rechecked 
                when he returns to the server. If an argument should accure between 
                the clans, then the clans should go to #NQR and get an admin to 
                come to the server and settle the conflict. Any clan/player that 
                shows some bad models or other bad settings must change them at 
                once, failing to do so and an admin may impose restrictions upon 
                this clan/player, such as giving the other clan a WO or banning 
                the clan/player from NQR.
 3. F_check commands explaination.f_speed = This will display the running speed in %. Values over 
                100% are considered cheating but can also occur on win9x systems 
                that have not been rebooted for a long time. In this case just 
                reboot and the speed will be below 100% again.
 
 f_modified [x] = This will check for altered models and sounds 
                in your pak files which could be used for cheating.
 If a model does not have the original crc size its name will be 
                reported. If nothing is modified it will report the crc value 
                over all models. You might specify x which will be added to this 
                value.
 
 f_version = This will report both the version of the proxy used 
                as well as the operating system.
  f_server = from the Qizmo readme: "Each qizmo responds 
                with 'x->y', where x is a crc of the ip address of the proxy 
                and y crc of the address where the player is connected to. So 
                you should get either:player1: x->y player1: y->z or player2: 
                x->z where x and z should be same for everyone on the server 
                and y changes for different server side proxies. If this is not 
                the case, someone might be using a bot or there is something else 
                in between, e.g. cheapo." 
 
  Decider maps  1. If a game is drawed, a decider map will be played. The decider 
              maps are the following: DM3,DM2,E1M2,E2M2 and E3M3.
 
 
 
                If both clans can agree to a decider map that map should be 
                  playedIf they can't agree to a map the ^NQR^ bot will be used to 
                  choose a random map. No clan will then be able to play their 
                  "home map" a second time. E.g: Clan A wins on their home map (DM3), Clan B is victourius 
                  on their home map (E1M2). The clans cannot agree upon a decider 
                  map, then the bot comes to use. However, the maps DM3 and E1M2 
                  cannot be picked as a decider map unless both clans agree on 
                  that. So if the bot says: "DM3 is the decider!" You 
                  simply do a random pick again untill u get a map that hasen't 
                  been played already.
 2. A log will be runned on #NQR to prevent miss use of the Random 
                map option. 
 
 
 
  Reporting games  As soon as a game have been played, the winning team should 
              report the result to NQR. To report a game you simply login on the 
              NQR site with either your master account or your regular account. 
              There you will be able to report your game.
 NOTE: If you report a game that weren't played the same day you 
              MUST notify the NQR Crew about that.
 
 If by some reason this don't work you can send an e-mail to info@nqr.nu 
              containing:
 1. The Name of the clans that were playing.
 2. What maps that were played and the result for each clan.
 3. Attach screenshots in GIF or JPG format for each map.
 4. The Date the game was played.
 
 
 
 Theese rules are based on the Smackdown league’s 
              rules-section and much have been taken directly from their rules 
              page and some has been edited to fit the 
              Nations Quake Rank              rules section. Many thanks to Smackdown and it’s staff for authorizing 
              us to use theese rules. http://www.challenge-smackdown.com/hq/rules/.
 |  |  | 
 
   
    |  | # |  |  |  
		|  | 1 | blixem | 70.8 |  |  
		|  | 2 | Fox | 70.3 |  |  
		|  | 3 | hib | 68.4 |  |  
		|  | 4 | riker | 68.4 |  |  
		|  | 5 | reppie | 68.1 |  |  
 
	
		|  | Played games: 
      431 Clans: 72
 Players: 644
 
 Most victories: HC (26)
 Most defeats: goh (36)
 
 |  |  |