2003-01-05 Clan Malfunction vs. LegeArtis 2-3 Final details
2003-01-04 Hellfire vs. LegeArtis 0-2 1/2 Finals details
2002-12-23 Slackers vs. Clan Malfunction 1-2 1/2 Finals details
2002-12-23 Hellfire vs. Firing Squad 2-1 1/4 Finals details
2002-12-19 Ax3 vs. The Fighting Foes 1-3 Div 2 and 3 Playoff details
  New FuhQuake release  021113  

A new FuhQuake release has seen the day.
This must be the best release since fuh development started. Now including a security module to prevent cheating.
Tons of fixes and new featurs. Here is a snip from

New Features
A new config manager makes setting up and configuring FuhQuake much easier.
Support for binding mouse4-mouse8 when using directinput (-dinput).
A new 'alpha' scoreboard (scr_scoreboard_style 0/1/2) made by Electro. Screenshots here and here.
The track command can be used to automatically assign keys to track players when spectating or watching an mvd.
A new security module handles client authentication and f_modified etc requests.

Changes from v0.24
Improved skin forcing. Works 250% faster now.
Small speedup in weapon interpolation.
Gravity now has a greater affect on particle explosions ala surmoclient (looks better).
Removed cl_writecfg (use cfg_legacy_write) and cl_forceExecCfg (use cfg_legacy_exec).
Brush model textures go in qw/textures/bmodels now instead of qw/textures/bsp.

Bug Fixes
Made demo_capture_fps 100% accurate even when capturing only for short times ( < 1 second ).
Fixed skin forcing anomalies in software FuhQuake.
Fixed problem with jerky playback of some qwd demo's.
Fixed %e/%E/%O/%o counting dead bodies.


drejfus - 021113 @ 18:18:17
very nice indeed :)
Strife - 021113 @ 18:22:06
hmm might have to try this one out.
-kosa- - 021113 @ 20:13:50
Is fuhquake playable ? :))
Legio! - 021113 @ 20:42:24
Nice..i might consider trying it out ;)..
def - 021114 @ 12:13:49
fuhquake has nearly 90% of MQW features right now, and I heard from fuh he will implement all of them. However, FUH has some very nice eyecandy that mqw doesnt. It's a solid client as it is now, but needs a little bit more work on the teamplay side... looking forward to it.
Legio! - 021114 @ 12:25:12
I'll try and get together some admins for some pre-testing of this client. It sure looks really good, with many features from MQWCL Client. Allthough we need to check its resistance vs cheats.
drejfus - 021114 @ 12:41:12
i miss mqwcl's server browser :( i hope fuh will add somekind of sb
Goljat - 021114 @ 17:00:10
well mqwcl is almost dead (not sure) and i personally want to see that md3 support (qw looks like q3 support:), i can't see any bad if fuh copy some ideas from mqwcl.
sweeper - 021115 @ 02:54:43
... 'mqwcl is almost dead' eh? sure it is.. :)
Hagge - 021115 @ 12:12:06
lame update :/ I want news about the league plz!!!
def - 021116 @ 07:05:51
you can add to your fuh cmd line -ruleset smackdown which will enforce smackdown rules (i.e. no seconds on the clock, no fakeshaft). This will show up in the f_cmdline in future releases. It is strictly a testing phase, and things will be changed.
def - 021116 @ 22:46:12
oh and it also disable msg_trigger and f_took f_death f_report triggers.
RuSh - 021121 @ 21:02:38
disable msg_trigger and f_took f_death f_report triggers.. why? All of them are really cool features and makes teamplay a whole lot more fun. Just because the Qizmo Authors considered years ago that not having to push a button where cheating doesn't mean we still have to enforce such silly rules now days. Maybe with Fuh Quake's new graphics and better teamplay features witch makes it easier for beginners, we might get some new people interested in Quake/clan play and get our Quake community to grow instead of slowly dying.


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